![]() Looking around, I see an exploding barrel - and fire at it. I manage to get him down to half health, but I’m still being overwhelmed. I’m winning at first, but the fight becomes more and more unmanageable as his henchmen join the fray. Sure enough, he comes out with three hefty bodyguards. ![]() ![]() I sneak through the base, stealth killing Feldûsh’s supporters to draw him out. I’ll just have to be more careful.Įverything goes fine at first. After healing up, I decide to continue after the chief I’ve marked for death anyway. Playing without them leaves me with only one option: I run away, sighing with relief as the poison wears off just a few ticks away from killing me. I’m quickly coming to realise how much I’ve relied on my runes to heal me mid fight. I don’t need to see his stats to know he’s got the poison weapon trait as my health bar turns green and starts ticking scarily down towards empty. I start running towards the fortress.īefore I’ve taken more than a few steps, I’m ambushed by a captain and immediately regret my decision. Sending a threat warns him I’m coming, making him tougher and increasing his bodyguard of elite captains - but it also greatly increases his chances of dropping an epic rune. Feeling confident, I use the next orc informant I find to send a death threat to one ‘Feldûsh the Merciless’, a war chief I’d identified. Even without my arsenal of epic runes from the main game, picking off patrols seems easy. It doesn’t take me long to find and interrogate a couple of orcs. I’m looking for the telltale green outline that shows an enemy with intel - with the stakes so high, there’s no way I’m charging into a fortress unprepared. I spawn on a tower, peering down through the drizzle at the uruks milling around beneath me. I’m only giving myself one life, and to make things more interesting I’ll only use runes which I find as I play, ignoring the haul I gathered while playing the main game. Instead, I’m playing the ‘Test of the Wild’, which tasks you with ‘killing all 5 Warchiefs plus all 20 Captains’. The free ‘Test of Defiance’ is the only mode that actually limits you to a single death, but it also doesn’t randomize the enemies or require you to gather intel on them. What's held my attention instead are the extra modes added since launch (one free, the rest paid-for DLC), which allow you to play the game as something approximating a roguelike. You were powerful enough to just wade into the fortresses and kill your targets willy-nilly. It's great, but by the end of the game, messing with those systems felt unnecessary. But this time those icons were orcs, with actual memories and personalities, balanced on a power structure which the player was free to tinker with. Yeah, open world icon assassination was clearly lifted from Assassin's Creed. Sure, the combat’s just a gorier, hyper deadly version of what we’ve already seen in the Batman Arkham games. Experience the definitive version of Middle-earth: Shadow of Mordor which includes The Lord of the Hunt and The Bright Lord story missions, the Trials of War challenge series plus additional Warband Missions, Runes, & Skins.Middle-earth: Shadow of Mordor came out last year to widespread appeal. Experience the definitive version of Middle-earth: Shadow of Mordor which includes The Lord of the Hunt and The Bright Lord story missions, the Trials of War challenge series plus Winner of over 50 Best of 2014 Awards including Game of the Year, Best Action Game and Most Innovative Game. Summary: Winner of over 50 Best of 2014 Awards including Game of the Year, Best Action Game and Most Innovative Game.
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